A scenario I explored when looking into the Future of Sports was improving our fitness in virtual ways. As our bodies are immersed into games or eSports, athleticism matters. Where the view of gaming in the past was a teenager or young adult wasting away in front of a screen, virtual reality is turning that view on its head. In this recent Article, author Clint Carter describes the serious workouts he enjoyed virtually. In essence, your body is the games controller, and your fitness level plays a major role in how you do. Here is a description of one of those games from the article:Continue reading
I just finished another book and added it to my Library. Pandemic, Inc. explores eight trends that are amplified by the current pandemic. Author Patrick Schwerdtfeger believes we will see more change in the next 12 months then we saw in the last 12 years. He views the current crisis through an optimistic lens, seeing a time of incredible change, but also opportunity.Continue reading
In early 2019, I described the Three Focus Themes for the year. They were Acceleration, Convergence, and Possibilities. Little did I know that one of those themes would factor so prominently in 2020. In a recent Presentation, Mehlman, Castagnetti, Rosen & Thomas – a full-service, bipartisan government relations firm – describes 2020 as the year where forces already in play experience a great acceleration. One of those forces is mixed reality.Continue reading
I recently added a new book to my Book Library. Authors Peter Diamandis and Steven Kotler explore the acceleration of technology and the Upheaval we are likely to experience in the coming decade. Diamandis and Kotler investigate how exponentially accelerating technologies converge and impact both our lives and society as a whole. They ask key questions like: how will these convergences transform today’s legacy industries? What will happen to the way we raise our kids, govern our nations, and care for our planet?
In a recent book titled A World without Work, author Daniel Susskind described two fields of computing: computational creativity and affective computing. According to wikipedia, computational creativity is a multidisciplinary endeavour that is located at the intersection of the fields of artificial intelligence, cognitive psychology, philosophy, and the arts. The goal of computational creativity is to model, simulate or replicate creativity using a computer. This field of computing explores whether Creativity is the Sole Domain of Humans.
Ray Kurzwiel has always been very good at predicting; which will make some of his recent predictions scary for some and fascinating for others. That’s the general reaction when people are exposed to some of what Futurists see coming. Out of the 147 predictions he made in his various books, only 3 turned out to be totally wrong. With that knowledge in hand, this recent Article describes some of Ray’s recent predictions. Scary, fascinating, or some combination of the two? Here is a look at three of his recent predictions:
CCS Insight delivered a set of future predictions at its annual future-gazing event in London on Thursday 3 October. A longer than usual time frame was the focus, stretching to 2030. A total of 90 predictions were released. I include some interesting ones below.
By 2021, algorithmic and anti-bias data auditors emerge to tackle “pale, male and stale” artificial intelligence.
In a recent post, I asked my readers to help me identify those catalysts that force the actions required to steer our future towards advancing our human development. Feel free to respond to the Poll. The number one response was the rapid pace of innovation. That response supports my own opinion that the pace will ultimately force stakeholders across multiple domains to take action. Much like the Domain Convergence that occurred during our most Transformative Period in History, convergence is required if we are to take the correct path towards human flourishing.
The National Retail Federation (NRF) kicked off it’s annual event this week, and with it comes an opportunity to consider the future of retail and the type of changes we might expect. Colleagues at Tata Consultancy Services (Kevin Mulcahy, Bill Quinn, and April Harris) pulled together their thoughts ahead of the event. You can explore the future of Retail via this Article, and/or the short video below.
Globalization could be entering its third act. In a book titled The Great Convergence, Author Richard Baldwin describes the three constraints that have limited globalization: the cost of moving goods, the cost of moving ideas, and the cost of moving people. The first two acts of globalization occurred when the cost of moving goods and ideas dropped. While globalization raised the standard of living in several developing economies, the third constraint limited the breadth of impact.
In his closing chapter, Mr. Baldwin explores the possibility of a third act. This act is driven by dramatic advancements in areas that address the third constraint. If the cost of moving people were to drop, developing nations like South America, Africa, and others could be the beneficiaries of this third act. How will the cost of moving people drop? What advancements enable this third act? In his closing chapter, Mr. Baldwin touches on enabling innovations and their fascinating potential. Here is a brief look at these innovations:
It is no longer a surprise to witness something progress exponentially. Add to that list virtual reality and its near term application in retail, games, sports, and other. As it progresses, the way we interact transforms slowly – and then suddenly. This is a great example of a building block on the science and technology curve spawning a scenario or shift on the future scenario curve – BLURRED REALITY.
After producing a short video on the Future of Sports, the reimagining the future team curated a video playlist that explores potential changes in the world of sports – influenced by various advances in science and technology. The short introductory video above provides a link to the playlist. The poll below looks at who is most impacted by these changes – please take a moment to respond to the poll.
The World Economic Forum estimates 65 per cent of children today will end up in careers that don’t even exist yet.
“Individuals and companies that succeed in the future will be those who adopt the philosophy of lifelong learning,” says Nigel Heap, managing director of Hays UK and Ireland. “Businesses that facilitate the resources, tools and time to support learning will not only have employees who are more engaged, but their business will be better placed to face challenges and remain innovative.”
From the Future of Learning
I’ve attempted to link innovation and our well-being via a visual that I’ve shared previously in this forum. It allows us to envision our emerging future and leverage story telling techniques to describe it in ways that become actionable. One of the most critical aspects of this emerging future in my humble opinion is the future of learning and education.
Our education system must prepare individuals for the world that is, not the one that was. It must ensure that those educated embody the qualities and competencies essential to life in a society very different than our industrial past. Among them are: creativity, critical thinking, innovative thinking, curiosity, social intelligence, a collaborative spirit, adaptability, entrepreneurial spirit, connecting dots, and knowing how to ask the right questions. Our need for life-long learning and unlearning drives us to reimagine education and transform through combinatorial innovations that leverage AI, Mobile, Cloud, Virtual Reality, Augmented Reality, Big Data, and more. Some of the facets of next generation education include:
Last week, I presented on the future of sports at a fund raiser for the Rutgers University Women’s Soccer team. A local Article on the topic captured the high-level themes, but for those interested, here is the full presentation along with two very good reports I tapped into from Delaware North on the future of sports: The Future of Sports 2016 Report and The Future of Sports 2015 Report.
Back in 2013, as Smartphone use was growing, I wrote about Next Generation Experiences; viewing customer experience through a lens of constant change, where failure to address foundational elements meant falling further behind. Since then, our mode of interaction witnessed a third transformation, as touch became a critical piece of our everyday experiences. Now, we find ourselves approaching the next significant change in interaction paradigms: the Fourth Transformation driven by mixed reality.