The Metaverse Handbook

The Metaverse is now one of those buzzwords we can expect to hear about for some time to come. With that in mind, I just finished reading my latest book titled The Metaverse Handbook. The book covers the following:

  • What the metaverse is, why you should care about it, and how to build your metaverse strategy
  • The history of the metaverse and primers on critical technologies driving the metaverse, including non-fungible tokens, XR, the blockchain, and web3
  • How to unearth unique metaverse opportunities in digital communities, commerce, and immersive experiences

Given the experiences of the last 2.5 years, an ability to feel like we are together when we are not takes on more importance. Renji Bijoy, Immersed VR’s founder and CEO went as far as to say that VR is less of a novelty and more of a quality-of-life tool. But as with everything else, there are paths that enhance humanity and those that diminish it. The book explores both the possibilities and the challenges. I have added to my book library.

Web3

The current buzz surrounding Web3 represents the convergence of multiple domains. In the past, Web 3.0 represented the semantic web, which focused on making Internet data machine-readable. Web3 has moved to a broader place, including the Metaverse and decentralization. The metaverse is described by Wikipedia as a network of 3D virtual worlds focused on social connection. The metaverse itself is a huge buzzword these days, but its origins date back to Author Neil Stephenson when he coined the term in Snow Crash, a dystopian cyberpunk novel published in 1992. In the novel, the metaverse is described as a 3D shared virtual world – a whole universe of shared virtual spaces seemingly linked together with an ability to teleport between them. Games like Minecraft and Fortnite are close to the vision that he foresaw. You can explore more on the metaverse here.

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