The Impact Of Virtual Worlds On Travel

The tourism sector stands to benefit tremendously from the use of Metaverse technology. The greater availability of new and better sources of inspiration for travelers is one of the perks that stands out the most

Jai Hamid – Survey shows Metaverse will have an impact on how people travel
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Our Immersive Future

I have long believed that the way we interact as humans is on an accelerating journey towards massive change. Whether the next interaction frontier involves the brain or a broad Metaverse vision, it is almost certain that how we interact will change. There have been several waves of change to our interaction paradigm through at least three stages of transformation. However, the next transformation will alter many long-standing beliefs, and as we explore possibilities, emerging scenarios can be very illuminating.

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The Metaverse

Once a niche concept beloved of tech enthusiasts, the idea of a centralized virtual world, a “place” parallel to the physical world, has careened into the mainstream landscape this year, as epitomized by Facebook’s decision in October to rebrand as Meta

Peter Allen Clark – The Metaverse Has Already Arrived. Here’s What That Actually Means

That quote from a recent article speaks to the growing buzz around the metaverse. As the article states: “the promise of the metaverse is to allow a greater overlap of our digital and physical lives in wealth, socialization, productivity, shopping and entertainment. Essentially, the metaverse is an evolution of the current Internet. Although today’s version involves goggles, tomorrow it’s all about glasses. John Riccitiello, CEO of Unity describes the use of glasses this way: “You’re walking by a restaurant, you look at it, the menu pops up. What your friends have said about it pops up.”

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Will The Next interaction Frontier Involve The Brain?

In 2017, I explored the various ways that human interaction was likely to change. Two years later, I shared predictions from Ray Kurzweil that included his thoughts on interacting in a world that is increasingly instrumented and machine-oriented. Ray envisions a deep transformation in the way we interact in a machine-oriented society, and that includes thought commands. The possibility of interacting with the world using our brains still feels like science fiction to most. Whether it is moving an object (like the racecar video in my earlier post) or communicating with another human brain-to-brain, it is hard to wrap our minds around that profound a change.

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As We Accelerate In The Short Term – Horizons Move Closer

While COVID-19 is an acknowledged accelerant, we are accelerating towards a known destination. Remote learning and working should have evolved sooner; the digital foundation should have been a priority earlier; eCommerce should have exploded by now; and last-mile delivery is only just beginning. Although we may arrive at this destination sooner, acceleration now draws scenarios that are further out closer. Those that may have been reluctant to order online overcame their fears. The elderly on zoom calls is now a thing. With broader societal adoption comes an ability to more aggressively pursue innovative ideas that may have been further out. When combined with learning that comes from broader adoption, acceleration becomes a virtuous cycle.

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Virtual Reality Converges With Fitness

A scenario I explored when looking into the Future of Sports was improving our fitness in virtual ways. As our bodies are immersed into games or eSports, athleticism matters. Where the view of gaming in the past was a teenager or young adult wasting away in front of a screen, virtual reality is turning that view on its head. In this recent Article, author Clint Carter describes the serious workouts he enjoyed virtually. In essence, your body is the games controller, and your fitness level plays a major role in how you do. Here is a description of one of those games from the article:

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Virtual and Augmented Reality Likely To Accelerate

In early 2019, I described the Three Focus Themes for the year. They were Acceleration, Convergence, and Possibilities. Little did I know that one of those themes would factor so prominently in 2020. In a recent Presentation, Mehlman, Castagnetti, Rosen & Thomas – a full-service, bipartisan government relations firm – describes 2020 as the year where forces already in play experience a great acceleration. One of those forces is mixed reality.

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Holograms: Coming to a Concert Near You

As the dialog about massive change this decade amplifies, questions about societal implications come into focus. Of specific interest is the way society is likely to react to some of this change. In a recent Poll, I asked if people would be interested in interacting virtually with a lost loved one. Forty-seven percent of the respondents said no. These simple questions give us visibility to how we are likely to embrace or reject aspects of change in this decade.

Here is another question to consider – but first, take a look at this video:

Now the question – please take the quick poll.

Can you Reunite with a Lost Loved One?

In a recent book titled A World without Work, author Daniel Susskind described two fields of computing: computational creativity and affective computing. According to wikipedia, computational creativity is a multidisciplinary endeavour that is located at the intersection of the fields of artificial intelligence, cognitive psychology, philosophy, and the arts. The goal of computational creativity is to model, simulate or replicate creativity using a computer. This field of computing explores whether Creativity is the Sole Domain of Humans.

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