In 2017, I explored the various ways that human interaction was likely to change. Two years later, I shared predictions from Ray Kurzweil that included his thoughts on interacting in a world that is increasingly instrumented and machine-oriented. Ray envisions a deep transformation in the way we interact in a machine-oriented society, and that includes thought commands. The possibility of interacting with the world using our brains still feels like science fiction to most. Whether it is moving an object (like the racecar video in my earlier post) or communicating with another human brain-to-brain, it is hard to wrap our minds around that profound a change.Continue reading
While COVID-19 is an acknowledged accelerant, we are accelerating towards a known destination. Remote learning and working should have evolved sooner; the digital foundation should have been a priority earlier; eCommerce should have exploded by now; and last-mile delivery is only just beginning. Although we may arrive at this destination sooner, acceleration now draws scenarios that are further out closer. Those that may have been reluctant to order online overcame their fears. The elderly on zoom calls is now a thing. With broader societal adoption comes an ability to more aggressively pursue innovative ideas that may have been further out. When combined with learning that comes from broader adoption, acceleration becomes a virtuous cycle.Continue reading
A scenario I explored when looking into the Future of Sports was improving our fitness in virtual ways. As our bodies are immersed into games or eSports, athleticism matters. Where the view of gaming in the past was a teenager or young adult wasting away in front of a screen, virtual reality is turning that view on its head. In this recent Article, author Clint Carter describes the serious workouts he enjoyed virtually. In essence, your body is the games controller, and your fitness level plays a major role in how you do. Here is a description of one of those games from the article:Continue reading
In early 2019, I described the Three Focus Themes for the year. They were Acceleration, Convergence, and Possibilities. Little did I know that one of those themes would factor so prominently in 2020. In a recent Presentation, Mehlman, Castagnetti, Rosen & Thomas – a full-service, bipartisan government relations firm – describes 2020 as the year where forces already in play experience a great acceleration. One of those forces is mixed reality.Continue reading
As the dialog about massive change this decade amplifies, questions about societal implications come into focus. Of specific interest is the way society is likely to react to some of this change. In a recent Poll, I asked if people would be interested in interacting virtually with a lost loved one. Forty-seven percent of the respondents said no. These simple questions give us visibility to how we are likely to embrace or reject aspects of change in this decade.
Here is another question to consider – but first, take a look at this video:
Now the question – please take the quick poll.
In a recent book titled A World without Work, author Daniel Susskind described two fields of computing: computational creativity and affective computing. According to wikipedia, computational creativity is a multidisciplinary endeavour that is located at the intersection of the fields of artificial intelligence, cognitive psychology, philosophy, and the arts. The goal of computational creativity is to model, simulate or replicate creativity using a computer. This field of computing explores whether Creativity is the Sole Domain of Humans.